using System;

namespace Server.Items
{
	public class BlackDyeTub : DyeTub
	{
		[Constructable]
		public BlackDyeTub()
		{
			Hue = DyedHue = 0x0001;
			Redyable = false;
		}

		public BlackDyeTub( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

    public class RewardBlackDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
    {
        public override int LabelNumber { get { return 1006008; } } // Black Dye Tub

        private bool m_IsRewardItem;

        [CommandProperty(AccessLevel.GameMaster)]
        public bool IsRewardItem
        {
            get { return m_IsRewardItem; }
            set { m_IsRewardItem = value; }
        }

        [Constructable]
        public RewardBlackDyeTub()
        {
            Hue = DyedHue = 0x0001;
            Redyable = false;
            LootType = LootType.Blessed;
        }

        public override void OnDoubleClick(Mobile from)
        {
            if (m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy(from, this, null))
                return;

            base.OnDoubleClick(from);
        }

        public RewardBlackDyeTub(Serial serial): base(serial)
        {
        }

        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (Core.ML && m_IsRewardItem)
                list.Add(1076217); // 1st Year Veteran Reward
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)1); // version

            writer.Write((bool)m_IsRewardItem);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 1:
                    {
                        m_IsRewardItem = reader.ReadBool();
                        break;
                    }
            }
        }
    }
}